4/24/2021 0 Comments 4A Games Metro
Or driver, even. Captain I might not know how trains work, but I can tell you that Metro developers 4A Games have just been picked up by Embracer Group for around 80 million (roughly 61 million), and are floating plans to put that partnership to work on a multiplayer take on the post-apocalyptic Muscovite.To expand that web even further, their purchase of 4A comes through subsidiary Saber Interactive, wholl be taking on all of 4As staff, the Metro IP, and the studios in-house FPS development tech.
Together we will continue to build on the Metro franchise and will focus on bringing a multiplayer experience to our fanbase. We look forward to building a new and even more ambitious AAA IP in the near future. The firm also picked up Insurgency: Sandstorm developers New World Interactive for an undisclosed sum, helping push their work on a new unannounced project. Five more studios were taken into Embracers, well, embrace this week, with the company now controlling 33 internal game development studios with over 4000 employees in total. Most of the people who hurried inside at the sounds of an air raid alert survived. After all, there is little hope of ever getting out of the Metro, for the world outside turned into a poisoned nightmare where a human cannot survive without a gas mask. The survivors, who could probably stand a chance of overcoming all the hardships and ridding the world above of the mutants, were they united, nevertheless break up into antagonistic groups. These groups vary in numbers, power and beliefs, some of them control whole Metro lines, while the others are basically independent station-cities. But, regardless of how powerful or impotent such a state is, they are vying for control of the now-scarce resources. You know of no other, since you were born a few years before the War and the memories of the time when you still lived outside are vague at best and growing ever weaker, displaced with horrors that are your daily routine now. Ever since you came to live in the Metro, you never left the confines of the station which became your home, but an impending danger forces you to leave. You will have to brave untold dangers, traverse pitch-dark tunnels and irradiated ruins of the once beautiful city to find a way to help your home station in its hour of desperate need, and, perhaps, do something much greater than that.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |